Simulated 3D Motion on a plane

The below example changes the scale (and brightness soon) of an object whose motion is on a simulated plane. Perspective is simulated with an input z value that is used to calculate scale and _y position.

X: changing the x value moves the icon horizontally on the plane.

Y: changing the y value moves the entire movie up or down, not affecting the perspective (soon to change)

Z: Positive changes in the z value move the icon away from the viewer along the flat plane.

Created with help from the tutorials by Keith Peters at bit-101.com.